3D Garment Rendering from Photographs

Заказчик: AI | Опубликовано: 25.12.2025
Бюджет: 30 $

have four high-resolution photographs taken under consistent lighting conditions, showing front, side, and back views of a garment worn by a male model. I would like you to recreate this asset in a 3D environment as accurately as possible, preserving stitching lines, seam placement, fabric structure, and true color tones visible in the source images. The final output should be delivered as a single, high-quality .glb file. Character Requirements • The garment must be presented on a realistic male human character. • The character should have photorealistic facial features (natural skin, proportions, and anatomy). • The face must remain generic and non-identifiable, not resembling any specific real individual. • Facial expression should be neutral. • The character serves primarily as a carrier to represent fit, drape, and proportions; the garment remains the main focus. Pose • Preferred pose: neutral T-pose or relaxed A-pose • Suitable for real-time rendering, AR usage, and potential animation Technical Requirements • The asset will be used directly in advertising and digital channels (website presentation, social media visuals, AR filters). • Polygon count should be optimized for real-time use, without noticeable loss of visual detail. • Lighting information may be baked if necessary; however, all materials must remain fully PBR-compatible (metallic/roughness workflow). • UVs should be clean, non-overlapping, and production-ready. • Scale must be physically accurate. Deliverables • One .glb file • glTF 2.0 compliant • Correct real-world scale • Clean topology and UV layout • All primary texture maps provided separately as 4K PNG files, including: • Albedo / Base Color • Normal • Roughness • (Metallic / AO if applicable) Workflow & Revisions • Source photographs will be shared after approval. • During production, I may request intermediate previews (viewport renders or short screen-capture videos) for validation. • A reasonable number of revisions is expected as part of the process. • You may use Blender, Marvelous Designer, or equivalent tools, provided the final output meets the specifications above.