I need a fully playable-quality 3D room that feels like the private sanctuary of a brilliant mind: vintage furniture, stacks of weather-worn books, half-melted candles, dusty glass flasks, scattered blueprints, cobwebs in the corners—every object modeled individually and finished with highly detailed, intricate textures. The atmosphere should invite the viewer to lean in. Multiple warm, cozy light sources (candles, an oil lamp, a smoldering fireplace) must cast convincing reflections and soft shadows that help the space read clearly while still retaining a hint of mystery. I’m after realism rather than stylised exaggeration, so please pay close attention to scale, wear, and believable material response in a modern PBR workflow. Deliverables • Complete, game-ready scene exported as FBX (or equivalent) with clean UVs • All 4K PBR texture maps organised per asset (BaseColor, Roughness, Metalness, Normal, AO) • Packed lighting setup and native file(s) from your DCC app so I can tweak if needed • A short turnaround video or set of high-resolution stills proving everything renders correctly in real-time The more personality you can coax out of those tiny details—ink smudges on a blueprint, wax drips down a candlestick—the better. Let me know your preferred toolset and any similar pieces you’ve produced, and we can dive straight into milestones.