I have an Unreal Engine project that already contains all the 3D meshes you will need; what I’m missing is a talented level-builder who can turn those assets into a cohesive, playable world and craft a few short in-engine cinematics along the way. Scope of the world • Highest priority: assemble a believable small city and a realistic island coastline. • Also on the map: a countryside stretch with caves, forests, farmhouses, off-road trails, plus a modest suburban pocket. • Portions of the environment are already blocked out, and the master layout is ready to share as soon as you message me. Key notes – No new modelling required; focus strictly on scene composition, set-dressing, lighting, optimisation, and brief cinematic sequences. – Target visual style for the island (and the overall map) is realistic—think grounded lighting, sensible scale, and attention to environmental storytelling. – I’ll provide reference shots, asset lists, and the current project files once we agree on the collaboration. When you respond, please send a concise yet detailed project proposal describing your workflow in Unreal Engine, any examples of comparable city or island builds, and how you handle optimisation and level streaming on large maps. I’ll review proposals quickly so we can lock in milestones and get you started.