Unreal Engine 5 – 3D Designer minimum 5 years of experience About the Role We are looking for a talented Unreal Engine 5 3D Designer with a strong eye for visual detail and technical expertise in real-time effects, character creation, and live event lighting systems. You will be responsible for crafting immersive visual experiences including particle effects, character animations, MetaHuman integration, and DMX-driven lighting setups. Need to use AI TOOLS 3D. Responsibilities Create and implement real-time visual effects including explosions, electricity, fire, smoke, blood, and environmental FX using Niagara Design and animate 3D assets and integrate them seamlessly into UE5 environments Build and customize MetaHuman characters, including facial animation, body rigging, and performance capture integration Set up and manage DMX lighting systems within UE5 for dynamic, event-driven light shows and stage environments Collaborate with the gameplay team to ensure VFX align with game triggers and mechanics Optimize assets and effects for real-time performance across target platforms Create UI animations and motion graphics using UMG and Sequencer Required Skills & Keywords Unreal Engine 5 Core Unreal Engine 5 Sequencer Level Design Material Editor Blueprint Lumen Nanite World Partition One File Per Actor Mesh & Asset Rework Static Mesh Skeletal Mesh Nanite Mesh Mesh LOD (Level of Detail) Mesh Retopology High-to-Low Poly Baking Mesh Cleanup Asset Reimport Pivot Editing Collision Setup Mesh Merging Modular Assets Instanced Static Mesh Foliage Tool Procedural Mesh Effects & Animation Niagara Particle System VFX Cascade Dynamic Materials Shader Graph Physics Simulation Cloth Simulation Explosion FX Electricity FX Smoke & Fire FX Blood FX Environmental VFX MetaHuman MetaHuman Creator MetaHuman Framework Facial Animation Body Rigging Control Rig Live Link Performance Capture Blend Shapes Morph Targets DMX & Lighting DMX Plugin (UE5) DMX Fixtures DMX Protocol ArtNet sACN Dynamic Lighting Stage Lighting GDTF MVR Light Programming Event-Driven Lighting Texturing & Materials PBR Texturing UV Unwrapping UV Mapping Normal Maps Roughness / Metallic Maps Ambient Occlusion Baking Texture Atlas Trim Sheets Tileable Textures Material Instances Decals 3D Software (Required) Software Purpose Blender Modeling, retopology, UV unwrapping, animation Maya Rigging, skeletal mesh, animation pipeline 3ds Max Modeling, asset creation, scene assembly ZBrush High-poly sculpting, detail baking Substance Painter PBR texture painting per asset Substance Designer Procedural material/texture creation Marmoset Toolbag Texture baking, mesh presentation Rizom UV Advanced UV unwrapping SpeedTree Foliage and vegetation assets Houdini (bonus) Procedural FX, destruction simulations Asset Pipeline & File Formats FBX Export/Import OBJ Alembic (ABC) USD GLTF Datasmith Asset Validation Naming Conventions Folder Structure / Asset Organization General Git / Version Control Perforce Agile / Sprint workflow Real-Time Rendering Performance Profiling Draw Call Optimization Texture Memory Management Nice to Have Experience with in-camera VFX or virtual production workflows Knowledge of motion capture pipeline integration Familiarity with Chaos Physics and destructible environments Experience with concert, live event, or architectural visualization using DMX Proficiency in Houdini for procedural destruction or FX Experience reworking or optimizing existing asset libraries for UE5 Nanite/Lumen pipelines What We Offer Creative freedom on an original visual project Collaborative team with clear milestone-based deliverables Flexible schedule with remote-friendly workflow