I’m building a new game in Unity and need an experienced 3D artist who can jump in and handle the modeling side so I can stay focused on gameplay logic and level design. The core tasks revolve around creating clean, optimized assets that slot straight into a Unity-based workflow—nothing overly cinematic, just smartly-textured meshes that keep draw calls low and performance solid on mid-range hardware. Here’s what I’d like to receive from you: • Game-ready 3D models in FBX or OBJ format • PBR textures (Albedo, Normal, Roughness/Metallic) at 2K or 4K depending on asset size • Proper pivot placement and naming conventions for immediate import into Unity • Simple LODs where it makes sense (LOD0, LOD1) • A quick test scene or prefab to confirm the assets light correctly inside Unity’s URP I already have concept sketches and reference boards ready, so you’ll never be working blind. If you’re comfortable sculpting in ZBrush or Blender, baking maps in Substance Painter, and double-checking everything inside a Unity project before hand-off, you’re exactly who I’m looking for.