I’m building a browser-based experience powered by Three.js and react-three-fiber and I need someone who knows both libraries inside out. The goal is an interactive 3D interface—not a game, but an application where users can actively manipulate objects on screen. You’ll start from a clean React setup (Vite + TypeScript). I already have rough wireframes and sample assets; what’s missing is the real-time scene logic: setting up the cameras, lights, materials, then wiring bespoke user interactions. Think custom gestures beyond simple click-or-drag—if it’s possible in Three.js, I want to explore it. Smooth performance, responsive layout, and clear component structure are essential because this code will evolve over several product iterations. Deliverables • A reusable react-three-fiber scene component with the requested interactions implemented • Any helper hooks, shaders, or post-processing passes required for the effect • Short README covering setup, props, and how to extend interaction handlers • Deployed preview (Vercel or Netlify) for quick testing If you have past projects that show complex interaction logic in Three.js/Three Fiber, link them. Let’s discuss the exact gesture set and timeline once you’ve had a look at the mock-ups.