Blender Artist Needed to Retopologize & Enhance a Stylized Robot Head for Animation (GLB Export) Description: We have an existing stylized robot head model (STL). We need a Blender artist to convert this into a clean, animation-ready 3D asset for use in a web/app reveal. This is NOT for 3D printing — purely for digital animation. Your task is to take the existing head shape and upgrade it with: 1️⃣ Proper eye sockets -Carved sockets with correct depth -Clean geometry for eyeball rotation -Correct angle matching our reference head -No floating or misaligned eyes 2️⃣ Eye meshes -Eyeball model -Iris ring -Outer lens -Optional LED ring -(All must be separate meshes) 3️⃣ Mouth system (choose the best style) Options: -Robotic slit -Segmented plate system -Simple stylized mouth shape -You may propose what looks best with the head. 4️⃣ Clean topology -Proper loops -No artifacts -Deformation-friendly -Eyelid geometry (blink shapes) 5️⃣ Materials + emissive effects -For eyes, iris, LEDs -Metallic shading -Roughness maps 6️⃣ Export as GLB Final file must include: -Geometry -Materials -Eye pivots set correctly -Basic blink animation or morph shape -Ready for React Three Fiber (useGLTF) We will provide: -The current STL -Reference images -A style guide Deliverables: -Final head.glb -PNG renders of eyes, mouth, blink -Optional simple idle animation Requirements: -Strong Blender modelling and retopo skills -Ability to prepare animation-ready meshes -Experience with character/robot stylization -Ability to match an existing style Budget: $400–$650 AUD To apply, please send: 2–3 examples of animation-ready heads or robots GLB samples if possible Estimated turnaround time