I have a fully scanned 3D mountain model and a set of reference images that capture its look from every angle. My goal is to see that same dramatic silhouette and surface detail recreated directly on a Unity terrain—only with a clean, stylized finish rather than full-on photorealism. You’ll start by interpreting the scan, focusing first on the geometric details and shapes that define the cliffs, ridges, and slopes. Accurate height-based texturing, smart terrain layers, and subtle blending are essential; colors and shading can be simplified so long as they support the stylized aesthetic. I’m already working in the latest LTS version of Unity, so please be comfortable with the built-in Terrain tools, layer masks, and material setup. Performance matters too: I’ll need an optimized result that plays nicely in-game without sacrificing visible quality. Deliverables • A Unity Terrain asset (.unitypackage) with all texture layers, masks, and materials applied • Any custom shaders or tools you create or modify • A short README noting steps taken, texture resolutions, and recommended settings Budget -2k-3k timeline -within 2days Once delivered, I will drop the package into our project and run a quick performance pass to confirm everything is loading efficiently. If this sounds like a workflow you’ve mastered, I look forward to seeing how you bring the mountain to life.