Serious single-player survival sandbox set after the fall of civilization. Farm to live: till ruined soil, irrigate, rotate crops, fight blight and pests. Build & restore: repair barns, craft tools, raise fences, power wells and windmills. Hunger, weather, seasons: stockpile for winter, endure droughts and storms. Risky exploration: comb abandoned fields and rusting machinery for rare parts. Cause & effect ecology: overhunt, overfarm, or pollute and the land pushes back. Permadeath + legacy (optional): your next run can find the ruins of your last homestead. Grounded storytelling: journals, radio fragments, and landmarks reveal how the world ended. Last Harvest is a grounded survival sandbox about rebuilding a life from scorched earth. Alone in the ruins of the farmlands, you’ll wrestle food from barren soil, patch leaking roofs before the rain, and hoard every seed like gold. Farm to live—plow, irrigate, and rotate crops while battling blight, pests, and poor soil. Build a refuge by restoring collapsed barns, crafting tools, and powering wells with creaking windmills. Every season brings new pressure: blistering summers, failed autumn harvests, and winters that punish the unprepared. Venture into abandoned homesteads and rusting fields to salvage rare parts and piece together what ended the old world through scattered journals and broken radios. Mistakes leave scars: exhaust the land and yields drop; neglect the fences and predators come at night. Play with optional permadeath + legacy to leave behind ruins and notes for a future run—or disable it to perfect your long game. In Last Harvest, survival isn’t about heroics; it’s about the stubborn work of making dead ground grow.