Realistic Game-Ready Human Models

Заказчик: AI | Опубликовано: 18.12.2025
Бюджет: 500 $

Title: 3D Character Artist Needed – Make High‑Poly Human Game‑Ready for Unreal Engine 5.7 (UE4 Mannequin) I’m building a video game and need several realistic, historically inspired human hero characters converted into game‑ready assets for Unreal Engine 5.7. For each character, I will provide: • A high‑poly character model exported from Meshy (v6) with its current textures • 2D reference images / paint‑overs showing the target look Your job is to take the provided assets and deliver a polished, optimized, plug‑and‑play character that imports cleanly into UE5.7 and is compatible with the UE4 Mannequin pipeline. Scope of work (per character) 1) Cleanup + Retopology / Remesh • Create clean, deformation‑friendly topology (good edge flow for shoulders, elbows, knees, hips) • Optimize for real‑time use while preserving silhouette and key details • Keep the mesh efficient (sensible polycount + clean shading) 2) UVs + Baking • Efficient UV unwrap with consistent texel density • Proper bake workflow from high‑poly to low‑poly (normal/AO/etc.) • Minimize seams and avoid stretching 3) PBR Texturing (match the 2D reference) • Produce high‑quality PBR textures (4K preferred) • Deliver: Base Color (Albedo), Normal, and ORM pack (R=AO, G=Roughness, B=Metallic) OR separate Metallic/Roughness/AO maps • Texture quality must hold up in close‑ups 4) LODs + Optimization • Include all LODs (including LOD0–LOD2) • Keep material count reasonable and game‑friendly 5) Rigging + Skin Weights (UE4 Mannequin compatibility) • The character must be rigged and skin‑weighted for UE5.7 using the UE4 Mannequin skeleton (Epic mannequin bone naming/hierarchy compatible) • Must retarget to UE4 Mannequin animations cleanly (no distortions) • Provide a correct bind pose (A‑pose/T‑pose consistent with the UE4 Mannequin pipeline) • Basic facial rigging for simple expressions (bones or blendshapes/morph targets) Technical requirements • Final deliverable must import into Unreal Engine 5.7 as an FBX skeletal mesh without errors • Correct scale/orientation for Unreal (centimeters; clean transforms; no weird scaling) • Clean deformation in typical gameplay animations (run, attack, dodge, hit reaction) • Materials should look correct under standard Unreal lighting Deliverables (per character) • Game‑ready skeletal mesh FBX (UE4 Mannequin compatible) including LODs • Texture set(s): Base Color, Normal, ORM (or Metallic/Roughness/AO) + any needed masks • Source files (Blender/Maya/ZBrush/Substance Painter projects, etc.) • Bakes used for texturing (normal/AO/etc.) • A few preview renders or viewport screenshots (Unreal 5.7) Acceptance criteria • Imports into UE5.7 cleanly • Retargets to UE4 Mannequin animations with minimal manual fixes • Passes an in‑engine lighting + deformation test • Optimized for real‑time performance for 1440p at 60fps for PS5 (base model) When you apply, please include: • Portfolio examples of realistic characters (retopo + PBR + rigging) • Your proposed per‑character workflow and LOD approach • Price per character (and any bulk pricing) + estimated turnaround time • Confirmation you can test the final FBX inside UE5.7 and ensure UE4 Mannequin compatibility NDA will be provided to the selected artist before sharing the full asset package.