Python Developer for NBA 2K Shooting Assist Tool

Заказчик: AI | Опубликовано: 16.10.2025
Бюджет: 750 $

We are seeking an experienced Python developer to design, build, or enhance “Embracin The Green,” a unique shooting assistance tool for NBA 2K (specifically 2K25/26) on Xbox. This tool enables no-meter rhythm shooting by interpreting server packet data via a PC-Xbox network connection, providing timing cues to help players hit the “green window” without relying on in-game shot meters or icons. The tool must handle dynamic variations in flick timing per shot, reading real-time server data to adapt to factors like animation speed, contest, fatigue, and latency. Project Goals • Create a functional tool that reads NBA 2K server data to predict and cue optimal shot release timing. • Implement adjustable settings (e.g., Tempo Speed, Cue Add, Fast No Dip) for personalized tuning. • Ensure compatibility with Xbox via PC-shared internet, requiring no additional hardware (e.g., Cronus Zen, Titan One) or invasive scripts (e.g., GPC, Helios). • Deliver a prototype within 2–3 weeks, with potential for further refinement based on testing. Technical Requirements 1. Core Functionality • Server Packet Analysis: Develop a mechanism to intercept and parse real-time packet data from NBA 2K servers (transmitted to Xbox) to extract animation state information (e.g., Gather, Set Point, Push, Release phases) and latency metrics. This must occur dynamically for each shot attempt, as timing varies based on player build, shot type, contest level, fatigue, and other game states. • Timing Prediction: Use parsed data to calculate the “green window” (~20-40ms perfect release frame) for rhythm shooting, accounting for player build and shot type. Recalculate per shot to handle variations, ensuring the flick-up cue adapts in real-time. • Cue Generation: Provide cues on the PC to guide the player’s stick flick-up timing, syncing with server-confirmed animation states. 2. Adjustable Settings • Tempo Speed: Implement a variable (e.g., default 28) to scale the animation rhythm, adjustable in increments (e.g., 0.01x to 1x speed modifier). Apply dynamically to match per-shot variations. • Cue Add: Add a frame offset (e.g., default 8) to fine-tune the release cue, adjustable per player preference. • Fast No Dip: Include an option to shorten the jump shot animation by skipping the dip phase, reducing the green window to ~10-20ms. 3. Network Integration • PC-Xbox Connection: Utilize a PC-shared internet connection (via network adapter, e.g., Ethernet or Wi-Fi sharing) to enable data interception. The tool must run on the PC and communicate timing cues without modifying Xbox firmware or game files. • Latency Compensation: Incorporate a “Quick Input” feature to remove up to 35ms of online delay, using real-time latency data (e.g., outbound/inbound stats) to adjust timing dynamically. Handle fluctuating latency per shot for online consistency. 4. Technical Stack • Primary Language: Python (preferred for rapid prototyping and network parsing). • Libraries/Tools: Suggest Scapy (for packet analysis), PyQt or Tkinter (for UI/overlay), and time/pydub (for timing/audio cues). • Output: Standalone executable or script compatible with Windows 10/11, runnable alongside NBA 2K on Xbox. If testing needed for example testing shot timings and so on i am happy to help with the data readings What I'm asking for is to replicate another script i can show it buts its not open source all i can do is show you how it works from the outside I am not the other guy who posted this he just explained it very well and I've been wanting to make something like this for a while now but don't have the skills.