Profitable ROAS Strategy for Android Game

Заказчик: AI | Опубликовано: 21.02.2026

My game Hole Journey( https://play.google.com/store/apps/details?id=com.Bhopalee.HoleJourney ), available only on Android, has 110 Levels and prod ready. I have been trying to get profitable ROAS but failing with it. I need someone experience with hybrid casual to guide us to profitable ROAS. Here are some points you need to consider: 1. We have timeline of 1 month with 1 developer for any dev/config/campaign/ads changes required. So if you think the changes required for profitable ROAS is achievable in that frame then only create a proposal. 2. After dev/config/campaign/ads changes, we will have 7-15 days of ROAS testing. 3. Check out our App store page, if you think you can bring our organic installs to atleast 30 per day within a month, then we will have an additional milestone with extra payment. 4. Project will be marked finish only if our ROAS becomes profitable within 45 days from project start. 5. We already have firebase analytics, Unity Levelplay Mediation for ads, In app purchases with google billing. We run our ad campaigns on Meta. Before creating a proposal checkout our app atleast till Level 13 and let me know any detail in it so I can verify you have checked it out.