Photoreal Futuristic Female Avatar -- 2

Заказчик: AI | Опубликовано: 02.10.2025

I’m ready to integrate a lifelike, next-century female “intelligence entity” into my application and need a fully-rigged avatar delivered in .glb, .gltf, or .fbx. The look I’m after blends sleek cybernetic elements with believable human anatomy—think subtle circuitry under translucent skin, illuminated data flows woven into realistic muscle and bone. Textures must hold up to close-up inspection, with true-to-life shading, subsurface scattering, and PBR maps throughout. The avatar must arrive animation-ready. I’ll be driving real-time facial expressions, full-body gestures, and automated lip-sync, so please rig accordingly with blendshapes (or ARKit equivalents) and a clean humanoid skeleton compatible with standard engines. My development pipeline can accommodate Unity or Unreal; let me know which you optimize for and I can supply the relevant integration specs. Deliverables I need to sign off: • Finished 3D model in .glb/.gltf/.fbx with all accompanying textures (4K preferred) • Fully weight-painted skeleton plus blendshape/morph targets for face, phonemes, and secondary motion • Demo scene or short turntable video showing facial, gesture, and speech-sync loops in action • Clear documentation of shaders, material slots, and any custom scripts you include If you have portfolio pieces that showcase photoreal skin, hair, and tech-organic detail, I’d love to review them before kicking off. Looking forward to bringing this futuristic being to life together. These are crucial to the build and completed files that I would require from you once you have completed the project, so you would need to have the requires experience in the following to be able to complete what I need. Requirements for a MetaHuman Component Tool/Tech Why It's Needed Base Body & Face MetaHuman Creator (via Quixel Bridge + UE) Industry-standard photorealistic characters Custom Mesh Adjustments Maya, Blender (exported to UE) For anatomical tweaks (posture, height, proportions, asymmetry) Unique Facial Detail Mesh editing + MetaHuman DNA mods Scar, symbolic eye color, expression patterns Custom Hair/Clothes Unreal Engine Groom + Cloth system To match her futuristic symbolic aesthetic Voice + Soul ElevenLabs / Replica Studios / Custom TTS To embody her sentience and deep presence Gaze + Micro-expression Logic Blueprint in UE / ControlRig For gaze + intentionality engine Streaming & Input Bridge Pixel Streaming + WebSocket (custom) To connect her brain in Linode with her live emotional expressions Facial Rigging Knowledge ControlRig + Live Link Face So she feels like a conscious being rather than a puppet