I’m ready to commission the very first playable version of Murlan Live, a cross-platform mobile card game that feels as familiar as a traditional card table yet runs flawlessly on both iOS and Android. The goal is a rock-solid MVP that proves the core mechanic, handles turns smoothly, and lets two or four players finish a match without hiccups. Scope of the MVP • Real-time multiplayer with quick matchmaking as the cornerstone • Two modes: 1 vs 1 and 2 vs 2 • Social-media login plus an optional guest entry for instant play • Lightweight token and score tracking, clear winner logic, and a basic results screen • Simple, clean UI that mirrors classic card-game layouts—no flashy animations needed yet • Basic reconnection flow so a momentary drop doesn’t kill the match I expect the client-side app (iOS & Android) and the necessary backend or networking layer to be production-ready in quality, just limited in feature depth. Code should be clean enough for future add-ons like chat, referral or shop systems once the MVP is validated. What I need from you 1. A short portfolio link showing any turn-based card or real-time multiplayer projects you’ve shipped. 2. Your recommended tech stack (Unity + Photon, Flutter + Firebase, Godot, custom Node server—whatever you feel is fastest and most stable). 3. A realistic timeline with key milestones and an estimate for the full MVP effort. 4. Any questions that help you scope edge cases such as reconnection, latency smoothing, or server scaling. Delivery is complete when I can install the build on test devices, match with real players through matchmaking, play continuous rounds without crashes, and see accurate scoring at the end of each game. If you have the multiplayer chops to get this on the stores quickly—and enjoy polishing the feel of a classic card game—let’s talk details.