The aircraft model (.gltf) is already set up in Blender; however, its fuselage-top antenna sits too far aft. I need the antenna slid forward to the position shown in my reference image while keeping scale, orientation, and symmetry intact. This is for an aircraft in MSFS. Because the antenna sits on a single material zone, shifting it will require a quick UV touch-up: please adjust the existing texture so there are no stretching artifacts or mismatched shading. No new textures are necessary, and there are no other geometry edits—just this antenna relocation with basic detail retained. Deliverables • Updated .blend file with the antenna correctly positioned • Exported .gltf showing the change • Any edited texture maps or UV layouts, clearly labeled Acceptance The model must load error-free in Blender 4.x and in a standard GLTF viewer, with the antenna forward by the specified offset and textures looking seamless from all angles.