I already have a full turnaround sheet ready; I simply need it traced and brought to life as a clean medium-poly model in Autodesk Maya. The mesh should hold enough edge flow to support basic deformation but stay light enough for real-time use. Deadline is tight—5 days from project start—so please be comfortable working quickly and sharing progress updates along the way. Deliverables • Maya scene file (.ma or .mb) with the character in a neutral T-pose • Correctly named geometry and tidy outliner hierarchy • Clean topology (quads wherever possible, no non-manifold edges) I’m ready to get started as soon as I review your relevant portfolio pieces showing similar medium-poly character work in Maya.