I’m launching a location-based augmented-reality game and need a developer who can deliver functional builds for both iOS and Android within the next month. Players will move through the real world to discover digital items and challenges, so precise geolocation and smooth AR rendering are critical. My ideal workflow is Unity (or another cross-platform engine you’re comfortable with) paired with ARKit, ARCore, and a mapping solution such as Mapbox or Google Maps SDK. I’ll supply the game concept, core mechanics, and all 3D assets; you handle coding, integrating the location services, and packaging the apps for TestFlight and Google Play internal testing. Deliverables • Full Unity (or equivalent) project with clean, well-documented code • Compiled beta builds for iOS & Android ready for internal testing • Simple admin tool or JSON structure so I can add new geo-locations without rebuilding the app • Brief hand-off session and build notes so I can maintain future updates Acceptance criteria: nearby-object spawning must feel instantaneous, GPS drift kept to a minimum, and the same feature set must work consistently on both platforms. If this timeline and scope suit your skill set, let’s talk details and get the game in players’ hands.