I’m building a realistic, high-detail game scene and need a 3D artist who can deliver a fully rendered environment that feels alive the moment the camera moves through it. Think intricate geometry, physically-based materials, 4K textures, and lighting that stands up to close-up scrutiny—this is definitely not a low-poly stylized job. Your task is to create the entire setting, assemble the assets, light the scene, and hand back a scene file plus clean exported assets so I can drop them straight into a game engine. I’m engine-agnostic right now; whether you prefer Unreal Engine, Unity, or another real-time renderer, just keep your workflow non-destructive and well-organized so I can migrate it easily. I’ll supply concept references, a rough layout, and any scale guidelines you need. You handle modeling, UVs, texturing, shading, lighting, and a final cinematic walkthrough (or turntable) that shows the environment in action. Keep polygon efficiency reasonable, but visual fidelity is the top priority. For acceptance, the scene should compile without errors in a mainstream engine, hold up under dynamic lighting, and include all source files (project folder, textures, and one exported FBX/GLTF pack). Let me know your preferred software stack and how long you’ll need to complete the pass.