Hero-Quality Sci-Fi Prop Texturing

Заказчик: AI | Опубликовано: 09.04.2026
Бюджет: 100 $

I have two high-poly Star Trek props—a Phaser and a Communicator—ready for their final, hero-level finish. Geometry and SVGs for the indicator lights are zipped and waiting; what I need now are 4 K PBR texture sets plus plug-and-play Iray materials so I can drop the items into Daz Studio and hit render. Look & feel • Match the 1968 “film” aesthetic: brushed aluminium, matte plastics, and that subtle pebbled/Kydex outer skin. • Condition should read as moderate, some wear—handled on set but not abused. • Colour palette stays neutral (grays, blacks) so the metal accents and lights pop naturally. • Surfaces must hold up in variable lighting, from bright key lights to moody ship corridors. Technical deliverables • Albedo, Metallic, Roughness, Normal, and Emissive maps at full 4 K resolution. • A single .duf material preset per prop that wires everything correctly for Iray—no extra tweaks, truly one click. • Emissive settings tied to the supplied SVGs so the indicator lights glow accurately out of the box. Acceptance check 1. Drop the .duf onto the supplied mesh in Daz Studio 4.22 (or later). 2. Render at close-up (film-back 35 mm, 50 mm lens) under both a bright three-point rig and a dim cabin HDRI. 3. Textures should display crisp detail, natural metal falloff, believable wear, and clean emissive response with zero shader errors. If you’re comfortable pushing Iray’s layered surfaces and know your way around Substance Painter, Quixel, or equivalent, this should be a straightforward showcase piece. I’m ready to start as soon as you are.