I’m looking for a dedicated modder to build a “Costum units” package for Gates of Hell: Ostfront. The focus is on both Infantry and Vehicles, so the end result should introduce fresh squads, armor and support vehicles that feel native to the Men of War GEM engine yet stand out as unique additions. Here is what I need: • Original 3-D models or well-licensed kit-bashes, fully textured and rigged. • Proper entity, inventory and weapon configs so the new units plug straight into the current tech tree without breaking balance. • Integration files (resource, set and localization) ready for drag-and-drop installation in the user mod folder. • In-game testing to confirm animations, path-finding and AI behaviors behave exactly like vanilla units. I’m relaxed about the timeline—there’s no hard deadline—so we can iterate until the visuals and gameplay feel polished. If you already work with GEM Editor, Blender, Substance Painter or similar pipelines, that’s perfect; please outline your proposed workflow, any prior G o H or Men of War modding experience, and a rough milestone plan for model creation, texturing, export, and in-game tuning. Once everything is stable, I’ll need a short README with install instructions plus a changelog so future patches are straightforward. Let me know your questions or suggestions and we can lock down the scope together.