I have a rig-ready humanoid character that still sits in a neutral pose with zero shape keys. The next step is to give it life, so I need a complete set of 52 facial shape keys. These will cover every standard expression and phoneme—blinks, eye-squeezes, jaw opens, smiles, frowns, lip curls, puffed cheeks, etc.—so the face can handle full dialog and emotion ranges. What you’ll receive • The clean, quads-only mesh in a .blend file • Reference images showing the art style and target deformations • A naming template (largely following ARKit / FACS conventions) What I need back • The same .blend with 52 non-destructive shape keys, clearly named and grouped • Keys that deform naturally without mesh tearing, volume loss, or eyebrow drift • Symmetry respected where appropriate; asymmetry only when the expression calls for it • No extra modifiers—just the keys themselves so the file stays lightweight Quick acceptance check Open the file, scrub each key from 0–1, and the face should move cleanly with no pinching around eyes, lips, or nostrils. If you prefer sculpt-based shape key workflows, corrective lattice rigs, or the Sculpt Vertex Colors method, that’s fine—just keep everything baked into the final keys so they’re animation-ready. Let me know how soon you can knock these out and feel free to share a sample if you’ve done a similar 52-key set before.