I’m looking for a Cascadeur-savvy animator to breathe life into my orc. The job is broken into two parts: • 1-2 distinct melee attack animations that feel weighty and game-ready. • A short interactive sequence where the orc seizes a human NPC by the neck, hoists them, and slams them to the ground—both characters fully animated from start to finish. All models, rigs, and reference files are ready; I’ll forward the package as soon as we agree on the workflow. Please keep the whole process inside Cascadeur so I can tweak the keys later, and export the finished takes as both the .casc scene and clean game-engine-friendly FBX files. If you’re comfortable crafting believable combat motion with solid timing, hit me up with a brief note and a link to comparable work.