I’m building a light-hearted iPhone puzzle game that revolves around solving clever riddles. Think short, satisfying brain-teasers wrapped in a vibrant, cartoonish art style that feels right at home on iOS. Here’s the core of what I need: • Full gameplay loop for a level-based puzzle experience where each stage presents a fresh riddle the player must crack to advance. • Clean, playful 2D visuals and UI that match a bright Saturday-morning-cartoon vibe. • Smooth touch controls and transitions optimised for recent iPhone hardware, built in either Swift with SpriteKit or Unity (your call, as long as performance is rock-solid). • Sound effects and a light music bed that reinforce the upbeat tone without distracting from the mental challenge. • A straightforward level-select screen, basic hint system, and in-app progression tracking so players feel rewarded for each solved riddle. I have high-level concepts for the first dozen riddles plus references for the art direction. What I’m missing is your expertise to turn those ideas into a polished, App Store-ready build. If you can handle development, art integration, and help shepherd the project through TestFlight, let’s talk timelines and milestones for a playable alpha, beta, and final release.