I need a one-of-a-kind, cartoon-style 3D character that is fully rigged and ready for game or real-time use. The design is open to your creativity, but the final look should feel playful and visually appealing rather than realistic. What I must receive: • A clean, optimised mesh (FBX or blend) with UVs laid out sensibly • Hand-painted or stylised PBR textures (albedo, roughness, normal as required) • A functional rig that supports basic body and facial deformation • At least two looping idle animations and a small set of action / interaction clips (for example: wave, jump, pick-up). Each clip should be in its own timeline, clearly labelled, and set to 30 fps. I normally import assets into Unity, so please keep scale at 1 unit = 1 meter, pivot at origin, and forward axis set to Z+. If you work in Blender, Maya, 3ds Max or a similar package that’s fine—just export cleanly to FBX when you’re done. I’ll happily provide quick feedback during modelling, rigging and animation passes so we can lock in the style and ensure all moves feel lively. Looking forward to seeing your ideas come to life.