Blender Texture LookDev Needed

Заказчик: AI | Опубликовано: 13.03.2026

I have the models ready and now need a talented look-dev artist who lives and breathes Blender’s shading workspace. Your entire attention will go into crafting production-ready textures and material setups that bring these assets to life—think clean node networks, smart use of PBR maps, and shaders that hold up under close-up renders and varied lighting. The job revolves around: • Authoring all textures and materials directly in Blender (no external painter required, unless you feel it will speed things up and can be re-linked cleanly). • Delivering well-organized .blend files with packed textures so the scene opens flawlessly on my end. • Keeping the look physically plausible while still allowing for the artistic tweaks the project demands. I’ll review your reel or screenshots of previous material/texture work inside Blender, paying close attention to surface detail, consistency, and node efficiency. If the fit feels right, we can quickly jump on a brief call, align on style references, set milestones, and get rolling.