Retro Game Console 3D Programmer on RISC Architecture (Assembly Language or C) DEMO Looking for a talented programmer who is interested in challenging themselves and pushing the limits in the retro video game console realm to create a true 3D demo for the Atari Jaguar game console. This is intended as a proof of concept project, that upon proving the skillset required to program the console, will lead to future programming gigs for creating games with the help of a dedicated 3D modeler, Musician and SFX for creating assets. This will require previous experience or the ability to adapt and understand the interesting but intricate RISC hardware of the game console (both GPU and DSP), assembly language, both new and legacy DOS/Windows tools and comprehension of the console's technical reference documentation and developer manual (available free to download) with examples and tools in public domain for your reference to use. +Create a 3D demo that shows your ability to successfully program the console and incorporate a 3D model using modern tools like Blender. +Understand the system's bugs and bottlenecks to obtain the best possible performance. +Run system code with the 68K fully disabled once the core game or 3D logic is running. This will require reading the joystick inputs using the JRISC processors GPU or DSP. +Must be joypad input interactive to some degree. +Can be created without the need for real hardware by downloading and using emulators but is expected to run on real hardware, which I can test locally. +The demo can be entirely up to you but must differentiate itself enough from the basic examples available in public domain. Playing to the system's strength's is ideal, like gouraud shading but the ability to texture map is also of interest. This posting will be open to multiple applicants. Please message me for resource details if this is something that fascinates you. I appreciate your consideration and look forward to hearing from you in hopes we can create some very cool, limit breaking games!